

Mind you, that’s also when the shadow monsters come out. Walking in circles and finding random lost items connected to the child you’re searching for only add to the creepiness. With only a flashlight to illuminate your surroundings and your dog to keep you company (more on him in a moment), the darkness quickly becomes oppressive. Blair Witch understands the same thing that made the movie so effective: that there’s a lot of tension that can be built just from having characters walk around a seemingly empty forest, with only an intermittently-functioning walkie-talkie keeping them connected to other people.Īnd, of course, once nighttime hits, that’s when things really get unsettling. That doesn’t make it any less frightening, though. You could practically take a game like Dear Esther or Firewatch, tweak a couple of things here and there, and you’d basically have Blair Witch. There have been plenty of first-person horror games, and plenty more walking simulators. It was such a sensation that even I saw it in theatres, and I’ve never been a fan of horror movies.īlair Witch, the game, doesn’t feel quite so revelatory. I still remember my brother, on our dial-up modem, eagerly scouring the internet for clues related to the movie. The internet was still in its relatively early stages there was no such thing yet as viral videos barely anyone had even heard of “found footage” horror films at the time. It’s hard to describe just how revolutionary Blair Witch Project felt at the time of its release twenty years ago.
